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This demoreel includes works I made for my ArtFX graduation movie "INITIUM" and also personal projects. Hope you enjoy ! softwares used : Maya (Vray), 3dsmax (Vray), Zbrush, Mari, Nuke, Photoshop, After Effects 

CG Student Award Winner : Student of the Year / VFX & 3D Animation

 

BREAKDOWN :

 

CG Illustration created with 3dsmax and Vray. (Robot design by Stephane Halleux)

 

00:15 Main corridor : 2 weeks

It was a set created for my graduation movie. I did the concept, modelling (Maya), mapping/texturing (Maya/Mari), lighting (Vray), compositing (Nuke).

 

00:21 + 00:31 Ice Canyon : 2-3 weeks

I created the environments. First I made a layout with Maya, then sculpted the ice in zbrush. Due to the amount of work, I made textures of the set with camera mapping. This way I could pre-render the camera projections (red cameras at 00:38), add details in photoshop if needed and use it as final texture. As the result my rendering time was quite fast. (one minute max per frames).

 

00:24 countdown : 1-2 weeks (for the five shots of the film)

I was responsible for every countdown shots of the film. (I did the all shot except the HUD effects).

Props modelling : 3 days
Texturing/shading : 5 days
lighting/rendering/compositing : 1-2 days (per shots)

 

00:26 + 00:30 Ice Desert - bird view : 3-4 days

I sculpted the environment in zbrush, made textures in photoshop then projected it with a camera in Maya. Lighting/rendering with Vray. I also created the "sphere" FX by mixing different shaders and procedural textures. Final compositing in Nuke.

 

00:28 Character (slow motion) : 3 days

I made the lighting/rendering, compositing and FX ("Shield activation", only visible in the film) of the shot.

 

00:31 Ice Desert - acceleration : 1 week

I made the environment of this shot, the "sphere" FX and pre-compositing.

 

00:31 Ice Desert - ride: 2 weeks

I tried my environment workflow on this shot first. All was done by myselff.

 

00:31 Ice Desert - Sphere Impact : 1 week

The environment is a matte painting projected in Nuke on very basic geometry.
I also did the Sphere FX and the final compositing.

Oblivion is probably my favourite 2013 movie. I fell in love of the robot designed by Daniel Simon. That is why I attempted to make this drone thanks to couples of pictures from the movie and the original design.
I did it during my free time, so it is hard to say exactly how much time I spent on it.

Modeling : 2 weeks
UV/Texturing : 5 days
Shading : 4 days

 

I love trains, particulary locomotives. It was an interesting experience to challenge my modelling skills with Maya.

 

I sculpted and designed the dragon in Zbrush. It is an asset I created for a short film I am directing during my free time. (VRay render)

 

I designed and created this environment with 3dsmax and VRay. I used camera mapping technics to render the final animation, and FumeFX to generate smoke/fog in the background.

 

Except the spaceship and the animation I was in charge of all the shot. I made the concept and modelling of the station, sculpted ice cliffs. I did some matte painting, camera mapping, FXs ("laser", fog, "sphere") and the final compositing. I had about one month to make it.

 

 

FEATURED ON : 

 

CG Student Award

CG Bros

It's Art

CG Meetup

3DVF

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