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---------- MAYA ----------

General / Layout

- Lets you align the current selection to a target selection.
- Align the position and orientation of the bounding box of the source object to the bounding box of a target object.
- Match the scale of the current selection to a target selection.
Last Update : 26/03/16
 
 

 

 

Camera / Pipeline

- List all cameras
- Auto select / Auto look through camera from list.
- Clone the selected camera and make it ready for a clean FBX/alembic export.
- Bake the camera either from first to last keyframes or from playback time range.
Last Update : 02/03/16
 
 

 

 

Shading / Pipeline

- Rename nodes connected to a shader according to your naming convention.
- Rename shading nodes connected to a mesh according to your naming convention.
- Graph in hypershade shader(s) of your mesh(es) selection.
- Graph in Node Editor shader(s) of your mesh(es) selection.
- Create a ramp fallof node.
Last Update : 04/10/15
 
 

 

 

 

 

VRay / lighting

- Automate modifications on multiple lights.
- Convert shape light to Sphere or Rectangle.
- Create layer overrid on a selection of light.
- Set lights to 'light select" Render Element.
Last Update : 09/11/14
 

 

 

 

 

Animation / Modelling

- Deform / Animate mesh along a curve.

- Fix twists on lattice from flow objects..

- Delete / Reset all motion path nodes.

- Bake final deformation.

Last Update : 03/10/15